![]() ![]() ![]() Will Defense: 10 + your heroic level + Wisdom modifier + class bonus. Reflex Defense: 10 + your heroic level or armor bonus + Dexterity modifier + class bonus + natural armor bonus + size modifierįortitude Defense: 10 + your heroic level + Constitution modifier + class bonus + equipment bonus Your class determines how many hit points you have at 1st level.ĭetermine your character’s defenses as follows: This ability to take damage and keep on functioning is represented by the character’s hit points. In combat, you need to know your character’s hit points, defenses, damage threshold, attack bonuses, and speed, as well as how many Force Points he has to spend.Įach character can withstand a certain amount of damage before falling unconscious or dying. Record your ability scores on your character sheet. You might want to put your highest scores in the abilities that accentuate the natural benefits of the class. Then make any adjustments to these scores according to the species you selected.įor guidance, each class description indicates which abilities are most important for that class. Now that you know what species and class you want your character to be, take the scores you generated earlier and assign each to one of the six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Choose a heroic class and write it on your character sheet. Record these traits on your character sheet.Ī class provides you with a starting point for your character, a frame upon which you can hang skills, feats, and various story elements. Select the species you want to play.Įach species has its own set of abilities and modifiers. ![]() There are a variety of species available. Record the scores on a piece of scrap paper and put them aside for the moment.Īs a Star Wars character, you aren’t limited to simply being Human. Generate your six ability scores using whichever method your GM decides. When you create your character, you’ll want to put your higher scores into the abilities most closely associated with your character’s class. Higher scores grant bonuses, and lower scores give penalties. These abilities - Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma - affect everything a hero does, from fighting to using skills.Ī score of 10 or 11 in an ability is average. Generate Ability Scores Įvery character has six abilities that represent the character’s basic strengths and weakness. Determine Starting Credits and Buy GearĬharacter Creation 1. ![]()
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